Hi
Vor einer Stunde hat UDE via udge List generelle Spielregeln für die "CDIP Sneak Previews" herausgegeben. Schwerpunkt hierfür ist die Tatsache, dass es - im Gegensatz zu bisherigen Duellen - wichtig ist, in welcher Monster-/Zauber-/Fallenkartenzone ein Spieler seine Karten setzt oder beschwört - und dies nicht nur im Rahmen der "CDIP Sneak Previews", sondern auch in zukünftigen Turnieren.
Auf der anderen Seite ist UDE sich bewusst, dass das Yu-Gi-Oh! TCG ein schnelles Spiel bleiben soll, das Spass machen soll und Spielmatten-Obligatorien nicht das erwünschte Ziel sein können. Einige wenige Grundregeln genügen, um auch in Zukunft ohne Spielmatten schnelle Duelle spielen zu können. Diese findet ihr nachfolgend in der Mail von Kevin Tewart. Leider fehlt mir die Zeit, die Mail ins Deutsche zu übersetzen, wer Zeit dafür hat ist herzlich willkommen
Kevin hat übrigens nochmals explizit darauf aufmerksam gemacht, dass 1 Würfel ungeeignet ist, um gleichzeitig damit mehrere Sündenbock Tokens darzustellen:
Entweder 4 Würfel nehmen (1 pro Token, jedoch ungeeignet, da ATK/DEF nicht optimal darstellbar) oder besser andere Tokens (von der Pharaoh Tour, selber gebastelte Tokens, etc.). In erster Linie ist wichtig, dass man pro Token sieht, ob sich dieser in ATK oder DEF Position befindet.
Doch nun zu Kevin's Mail:
ZitatAlles anzeigen
----- Original Message -----
From: "Kevin Tewart" <kevin_tewart@upperdeck.com>
To: "Mattle Beat" <sammelkartenspiele@bluewin.ch>
Sent: Thursday, November 02, 2006 6:08 PM
Subject: [judge-yu] Cyberdark Impact cards (general)
> Dear Judges,
>
> It's time to start prepping for the Cyberdark Impact Sneak Preview this weekend,
> since a number of you will probably be judging.
>
> As some of you may be aware, there are a few cards in CDIP that revolve around
> the placement of cards on the field. Just so that everyone is clear, I want to
> elaborate on some of the issues this will bring up.
>
> Let's take the new card "Rampaging Rhynos" as an example. It has this effect:
> "Once per turn, this card can move to an adjacent unoccupied Monster Card Zone.
> If this card attacks the monster in its same column, this card gains 500 ATK
> during the Damage Step."
>
> As you're all aware, a game mat in Yu-Gi-Oh! is divided into 5 columns for the
> Monster Card Zones and for the Spell & Trap Card zones. If Rhynos is in the center
> column (for example), and attacks a monster in the center column of the opponent,
> then he gets his +500 ATK bonus for that attack.
>
> This immediately brings up some questions about where and how cards are played.
> Since Yu-Gi-Oh! is primarily a fast and fun game, most people don't pay careful
> attention to where on the field their cards are used. Also, many players don't
> use game mats. All of this is fine. We want to keep Yu-Gi-Oh! fast and fun, and
> we have no interest in forcing people to use game mats. We do, however, expect
> people to follow a few common sense rules.
>
> 1. Please make it clear to your players that they should not be moving cards around
> on the field, unless the card specifically allows it. (For example, Rhynos can
> move around using its effect. But Jinzo cannot.)
>
> 2. When not using a game mat, cards should be played as if there was an imaginary
> grid of 5 columns, each 1 card-length wide. In other words, imagine you have 5
> Defense Position monsters all turned sideways. Those are your 5 columns. It should
> be easy to approximate columns this way, even if a game mat isn't used.
>
> 3. Let's talk about "scrunching". There's a tendency to "scrunch" your cards
> together when a hole opens up. For example, I have 3 Defense Position monsters,
> and you destroy the center one. I have a habit of "scrunching" my other 2 together
> so that they're now side-by-side. Please tell your players not to do this. So I
> have to leave a hole there between my monsters, to represent the vacant Monster
> Card Zone. (Sorry, scrunchers! I feel your pain.)
>
> 4. "Where can I play my cards?!?!" ANSWER: ANYWHERE YOU WANT. You DON'T have to
> start on the left and work your way to the right. You DON'T have to start in the
> middle and then alternate on the sides. You can play your cards into any unoccupied
> space on your side of the field.
>
> 5. "What if I remove a monster from play with Interdimensional Matter Transporter?
> Does it have to go back to the same zone it started in?" ANSWER: nope. You can
> put it in any of your unoccupied Monster Zones.
>
> 6. I think the biggest "problem" will be remembering to put cards back where they
> came from when players pick them up to read them. Shouldn't be too hard, though.
>
> Now, as to some judging elements:
>
> FIRST, the purpose of a Sneak Preview event is to have fun and to check out the
> newest cards. It's not a place for cutthroat play. It's not a place for rules-sharking.
> If anybody requests a penalty to be assigned to their opponent because their
> opponent innocently moved a card around, we suggest you give a penalty to the
> requester instead. We have zero tolerance for that kind of behavior. "Rules
> sharking" is Unsporting Conduct at best.
>
> SECOND, obviously people who maliciously, deliberately, or repeatedly keep moving
> their cards around need to be warned to stop doing so. Use your judgment.
>
> THIRD, some people use things like dice to represent the number of Token Monsters
> they control. Unfortunately this does not allow for any positioning and should be
> avoided. (Example: placing a single die at "4" after using Scapegoat isn't good. On
> the other hand, placing FOUR dice on the table in 4 different zones to represent
> the Sheep might be ok. Even this isn't ideal, because dice don't have a way of
> indicating Attack Position vs. Defense Position. Using Token Cards or some other
> equivalent is best.)
>
> The greatest concentration of these new cards will, of course, be at the Sneak
> Preview. So you'll likely be dealing with a lot of issues there. But remember that
> the purpose of the Sneak Preview is to have fun, and remind the players of that,
> too.
>
> Your job is to make sure that these cards provide a new and interest experience
> for players, not a burden.
>
> Thanks,
> Kevin Tewart
> Senior Game Designer
> UDE Yu-Gi-Oh! TCG R&D Lead
> Upper Deck Entertainment
Kameradschaftliche Grüsse
Beat Mattle